Marc Vilà

Game Designer

marcvilaespunya@gmail.com

DASHLY (Current WIP)

Dashly is a 3D Grid-based platformer mobile game where the player has to overcome a set of challenges to complete each level. Made with Unity3D and Blender.

Level design study

An Uncharted 4 level design study where I try to focus on the basics of level design such as focal points, level flow and setpieces. Made with Unreal Engine 4 and Blender.

Mi poesia es un juego

Winner of the 1st Cultural Game Jam, it explains Federico García Lorca's story (Spanish writer), from the moment he was born to his premature execution by Spain's fascism . Made for all ages in Unity3D and Blender.

Nibel

First person Shooter PC game made for a Unity3D One week course (by VGA FIB) in teams of 3, where the player wakes up in a cave and has to reach the top of the tower to get the treasure, defeating enemies on its way. We focus on improving player abilities' game feel such as the bow shooting and blink (from Dishonored franchise) mechanichs.

Lightfinder

A modern take in the classic Snake game for Android where the player has to collect light fragments and dodge all the enemies to get the highest score.