Level Design Study

An Uncharted 4 level design study where I try to focus on the basics of level design such as focal points, level flow and setpieces.

You can see gameplay here

Twitter thread with a quick breakdown of my thoughts and inspiration building the level.

I was replaying Uncharted 4 and I had this level idea in my mind for some time (from some concept arts found on Artstation) and then I downloaded Unreal Engine 4 for the first time. I watched some tutorials on UE4 and I really liked the level design tools so I challenged myself: What can I do with these in 20 days? So on the 1st of June I started building it. And this is the final result. You can see de LDD here but for a quick breakdown you can visit my twitter thread here.